Technology has come a long way, hasn't it? And it starts off well. Blazing fast load times, great graphics, tons of characters, and one of the best Street Fighter installments ever. This remains the same, but we'd challenge anyone to pull off a fireball at their first attempt here. Released exclusively in Japan, this system allowed players to keep track of their Versus Mode stats via a special card and included online leaderboards. With the most characters and modes ever in a Street Fighter game, this title has substance and style. Capcom tried valiantly once before to bring the Street Fighter Alpha series to a handheld system with Street Fighter Alpha 3: Upper for the Game Boy Advance.
A pretty good visual translation overall. Stylized in-game as Street Fighter Alpha 3 Upper but released as Street Fighter Zero 3 Upper in Japan , this version includes all characters from the previous console versions and three new unlockable characters , , and , all based on their appearances. A solid solid effort from Capcom. The character leaves a shadow trail as Custom Combo is used the gap between each shadow being determined by the strength used to activate Custom Combo , with the last shadow's attack dealing additional damage. Move Name + + + + + + + + + + while jumping forward + while jumping forward + while jumping forward Block, + + + + + + Followup: or + Near Head or + Near Head or + Near Head Followup: or + Near Waist or + Near Waist or + Near Waist Followup: Followup: Do nothing Do nothing Do nothing + + + : + + : + Moves only usable in Dramatic Battle: Recovers Juni's health Recovers Juni's health Recovers Juni's health : + Max :.
There are also a ton of extra modes available that make Alpha 3 Max stand out on its own. Because of the X-ism fighting style, there are no longer hidden variants for some characters. This port was digitally re-released for the and both via on October 18, 2011 in North America and December 3, 2014 in Japan. Now you can play Street Fighter all day, anywhere, and maybe even come up with a few new combos on the run. Close Attacks, usually determined by the distance between them and their opponent based on the position of the joystick. The game's saving grace is perhaps its excellent two-player link cable mode, but even this is thwarted by a need for two cartridges. However, the game does not include any bonus game modes added in previous console versions.
Traditionally, quarter and half-circle motions on the D-pad plus an action button initiate the more basic Street Fighter moves. It's a little awkward and hard to adapt to, but we managed it eventually. Not necessarily a fault of the game itself but something worth noting. While players cannot perform any Super Combo in this style, they can perform a Custom Combo by pressing two attack buttons of the same strength simultaneously once they have at least 50% of their super gauge filled. Much easier to get dizzied and Guard Crushed.
Although some may consider this a graphical flaw, the trails are actually a rather cool effect if you ask me. To give the game credit however, there isn't really anything bad to say about the actual gameplay outside of the controls. Depending on the character you choose, the controls will feel either subpar or just plain bad. Street Fighter Alpha 3 stars over 31 characters and is loaded with multiple modes of play, seamless animation and 3 different fighting styles for every character. If the player is attacked while their Custom Combo is activated, it is automatically deactivated and the player loses up to 50% of their super gauge. Overview Street Fighter Alpha 3 known in some countries as Street Fighter Zero 3 is a 2D fighting game developed and released by for using the hardware on June 29, 1998. If you squint, you'll notice a lot of characters! I can pull off perfect 360s, shoryukens, hadokens, and double hadoken movements with absolutely no trouble or hesitation at all.
This flaw renders characters like Zangief and R. The game also includes some basic recovery moves and some counters performed by precisely timed button presses and joystick motions. You can rotate the button assignment via the options menu but you'll always be two buttons short. A special mail-order version titled Street Fighter Zero 3: Saiko-ryu Dojo for Matching Service was released for Japan in 2001, adding. Cannot lose a single round. Throwing can be difficult, since by default you have to hit two buttons at the same time to throw in Alpha 3.
So really, how are the controls, you ask? In reality, although Crawfish has simplified the scheme so that specials like Ken's Shoryu-reppa are easier quarter-circle forward plus A and B as opposed to two quarter-circles followed by punch , pulling off moves on demand is still much too difficult. Each spot on the map has different rules and different opponents for the player to overcome. Game Modes World Tour Console In World Tour mode a player chooses a fighter and then levels up the fighter by winning stages set in different countries around a virtual map. I will say that the stages translated rather nicely though. On the flipside, there are some moves that are notably tougher to pull off.
While the Custom Combo is activated, players can perform a long sequence of quick ,even if the opponent , as the super gauge depletes. The game received numerous ports and updates since its first release, adding eight playable fighters for a grand total of 36 and new game modes most notably the World Tour mode, which allows players to build up their character in a single-player campaign. Characters The game's original roster includes 28 playable fighters, nine of which are new additions. Three-man free for all battles are still pretty fun, even with non-perfect controls. Gameplay-wise, Alpha 3 Upper is a fairly solid conversion, only let down by some annoying control niggles. Along with the added characters, this version allowed players to import their World Tour characters through a special slot in similar vein to the Japanese version of.
Everything looks right, from Chun Li's spinning bird kick to Edmond Honda's blurry hand-slap, and dragon punching is still emphatic. That's pretty damn impressive for a handheld. For instance, if a character were to perfect a fight he would gain more experience than if they ended the round with a sliver of health remaining. While they have less technical ability such as being able to perform Air Blocks, Recovery Rolls, Alpha Counters, and Taunts , less Super Combo options, and less damage resistance, players with X-ism can deal more damage from their attacks and can withstand more blocked attacks before getting Guard Crushed. And thanks to the changes in the control system and particularly the way you execute signature moves, you'll probably pull off close to nothing until you glance through the manual. However, armed with a bit more knowledge of each character's repertoire, you'll quickly slip into the rhythm. Four of them are brand new characters , , , and , while three of them are hidden opponents playable with a cheat code , Juli, and Juni.
The console and Street Fighter Zero 3 Upper versions of the game added the remaining four characters from the series totaling at 32 playable fighters and two character variations and. Players with A-ism have the most options for Super Combos including powerful Max Super Combos which take up the entire super gauge. Past successes are thin on the ground, mainly thanks to the prohibitive D-pad and control layout. But in the hands of the late Crawfish Interactive, this relatively unexciting port of Street Fighter Alpha 3 has become something quite remarkable - a beat 'em up which is almost brilliant on the diminutive handheld. The Final Boss version of M. The transparent-like trails also allow for a better appreciation of the smooth animation in this game and yes, it's possible they'll look even cooler when you're buzzed.