I never said you copy pasted it, just that the timing was kinda suspect. The Android version was initially the way more accurate version anyway, and they've finally ported it over. The devs have been working on it for a long, long time, and they're finally making a decent amount of money back for their efforts from sales of the Android version. Hell it is approaching the point where for most games you don't even need a bios anymore. And gte accuracy is freaking insane! In fact, the timing at which epsxe devs were passing builds around to Hyllian the next day after we added software upscaling to our renderer and committed it to our repository was, well, let's just say it was rather. I'm sure the Android version is the same but they haven't updated the test yet.
You, Edgbla and others have done a lot of harm in keeping all this stuff closed-source when we could have had a flourishing PlayStation emu scene years ago if it had even half the amount of genuine passion and dedication to the platform as you see in Nintendo emulation. I do understand that epsxe uses cheats naively now, but I find this method faster than manaully always having to make txt files and entering codes. If you want to help us translate the emulator to other language let us know at. Extract all the txt files into the cheat folder. The task window might be drawing offscreen. I guess that makes sense.
Maybe it's all well and good then if he keeps that source to himself. Like yeah you can still load a gpu plugin, but gpu soft mode is way better because it just allows you to downscale from a higher resolution like dolphin and other modern emulators do. It really smoothes out camera panning, especially in 2D games like Alundra. If a regular guy from The Netherlands can write at least intelligible English there is no reason why some guy from Spain can't do the same. I'm not even asking for much here from a guy whom purports to have 'all this moniez' anonymously on some imageboard but apparently didn't spend a dime on brushing up his English writing skills so that it passes the level of a fourth grader. Look at the dates on those posts. Looks like psx emulation cheater no longer works works unless you use the modfied gpupec.
It might be a problem with how LaunchBox handles unloading the emulator. Currently there is support for English, Spanish, Japanese thanks to Nekokabu and Italian thanks to Domus. I wouldn't want to talk to you anyway unless it was about actually opensourcing your stuff like you should have done years ago. I don't exactly know how comprehensive and meaningful these tests are in practice. .
Also, dunno what that e-mail you sent me years ago was about, but I just decided to ignore it. To say they only implemented this 8 days ago is to simply not follow the application's development across all platforms. I did not talk to you back then either because of what you represent. I can't say that this is the most complete solution though. Memcards support was improved for a lot of games such as Dinocrisis 2, Metal Gear Solid, V-Rally2, Diablo, Ridge Racer Type 4, Driver, Echo Night and Azure Dreamns.
Millions of thanks to Pete Bernert, Tapcio and Edbla. There's no reason why it should go open source. And I'd love it even more if they'd do a quick point release adding a volume slider and maybe Mednafen's configurable temporal blur implementation. Especially if you only go for more mainstream games, you may never encounter a bug that you can't tweak away. If anything, that it's so massively inferior reflects even more poorly on it vs. These were all in Android, just only now ported to the Windows version.
Seems again like doling out leftover scraps instead of being true to the game and releasing it all like any other person in any other scene has done. Improved multitap andd added autofire support. Then again, I can see how it would be hard to support these things when there's 10000x more people using the Windows and Android versions. Have you tried just launching the program on its own, rather through an external loader? What a pleasant surprise, I didn't expect that at all. Don't gimme your ellipses like I'm some kinda idiot lol. I'm not going to make a big deal about one typo, two I can even deal with, but if entire sentences are butchered, yeah, that's when it's seriously time to ask somebody to put the big boy pants on.
I will gladly take on the challenge of providing a real feature-comparable alternative so that we can finally put a stop to this ill-gotten 'monopoly' even though I don't think it's much of a 'monopoly' really but endusers still seem on your side for better or worse. I'm just happy that epsxe stepped up it's game. Cheats only can be enabled just right after booting the game so you have to use the esc key to get to the cheat menu in options. Anyway, you did not respond to any of the issues I brought up, you have no intention to open source anything, so really, I don't like you and I don't wish to talk to you further. Kind of a shame they won't at least compile a binary blob module for RetroArch, or a Linux version.
Hadn't really tested it yet though. I do however, and I have some plans in store to leapfrog all over your current efforts. Going open source just wouldn't make sense for them. And this is made more noticeable by the few pixels of the low resolution. The wobbliness of the crash Bandicoot 3 environments is almost gone. .
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